Sunday, November 2, 2008

Final Checklist for Assignment 3

This is the final checklist for handing in Assignment 3. There's nothing here that you didn't already know, I've just gathered it all into one convenient post.

Due Date: Friday 7th November, 9am.

Post all work to your Blog. For large clips, and clips with copyright music post compressed versions and silent versions of anything with copyright music to your blog, and submit the full high quality versions to emustore, in your Assignment 3 submission folder.

Submit all your work to your blog, and to emustore in a folder or zip file labelled with your student number and name. (eg. 1234567FirstnameLastname).

Assignment 3 Requirements:

  • 1 cinematic visualisation of 3-5 minutes in length, integrating concepts with animation, images, music (sound effects). You may also want to include Credits, and Titles in the video editing process to help support your film.

  • 10 x 20 second clips, each based on a word from your Architectural themes, created in 3Ds Max.

  • A storyboard with a minimum of 16 panels to highlight progression of scenes in your proposed final video. For a 4 minute video, this comes out to 1 panel for each 15 seconds. For a better flow to your final visualisation, you may want to create a mini storyboard for each short clip of your film.


Blog requirements:

  • Your 1 final cinematic visualisation, in compressed form (and silent if it contains copyright music) uploaded to your blog.

  • Your 10 short clips, uploaded to your blog.

  • Your 16 panel storyboard uploaded to your blog.

  • A 150 word summary of your first 2 assignments.

  • Your 10 words (drawn from your summary).

  • Your one word that all your movement is based on.

  • Rough sketches, or a short piece of writing that helps to detail what your concepts are for Assignment 3.



Note to Post-Graduate Students:
For Post-Graduate students I would like you also to submit a 200 word reflection on Assignment 3, and how your themes and concepts have developed through the course.

Good Luck!

Wednesday, October 22, 2008

Week 12 Lab Tasks


  • As of today you should all have:

    • a 150 word summary of your first 2 assignments.

    • your 10 words (drawn from your summary)

    • a single word which will drive your video, concentrating on an idea of movement.

    • an overall idea for your video/environment.

    • a 20 second clip for each word (10 clips), showing aspects of your built environment.

    • IMPORTANT!---a storyboard with a minimum of 16 panels to highlight interesting moments in your proposed final video.---IMPORTANT!

    • an idea of what music and video editing techniques you would like to use to support the mood of your final video.



  • Keep refining your models, clips and concepts, aiming towards a final cohesive 3-5 minute video.

  • Get your tutor to comment on your storyboard, and refine your final narrative to visually capture the concepts you have proposed.

  • Log into MyUNSW, and fill out the CATEI feedback forms for the course. Be nice!

Wednesday, October 15, 2008

Independant Study for Week 12


  • Create the final two required clips of your 10 words. You may still want to add extra clips in as you should have a fairly complex model of your built environment at this stage, and there may be aspects now apparent that weren't before that you would like to capture in your final video. Post all work to your blog.

  • Draw a storyboard with a minimum of 16 panels to highlight interesting moments in your proposed final video. These should be considered well drawn pieces of art in their own right. Post it to your blog.

  • Start thinking about music, or sound effects that you would like to use in your final clip, that help to support your ideas.

  • Also start considering video editing techniques that you will use to start tieing everything together into a coherent cinematic visualisation that captures your themes and concepts. Remember to think as a director.

  • This should be a fairly fluid process. As you define the narrative of your final video, you may find you need to go back and redo, or create extra clips of your models to support your themes, and storyboard.

Week 11 Lab Task


  • Get your tutor to read through your words and look at your concept for your built environment.

  • Take one of your ten words which has an aspect of motion incorporated into its definition. Concentrate on this word as the main theme of your animations. If you would like, you can use this as a working title for your final cinematic visualisation. To think deeper about this process, you may consider your ten words, and come up with a 'new' word or theme that runs through all of your ideas as a tieing together factor to draw your animations together cohesively. Post the word to your blog.

  • Create 5 more clips (one each, for 5 more of your ten words, bringing your total to 8 clips) modelling a visual aspect of these words, again, to a fair level of geometric complexity, with a relationship back to structure, or the built form you have decided on. This will include texturing your objects extensively. Post them to your blog.

  • Most of the modelling that you should be achieving for these words should aim at being in one conceptual max file, leading towards a complete built environment.

  • As you are undertaking your modelling tasks, and considering the short clip individual animations for each word, start to think about an overall storyboard for your final video, considering your themes and progression of your video. ie. a beginning an end, and a narrative.

  • If you are looking for textures for your models, you can use the collection of images you have gathered for the course in the first two assignments, as well as considering using your short clips you have created in the first two assignments as textures. (Using a .avi in the defuse map channel of your materials.)

Sunday, October 12, 2008

Independent Study for Week 11


  • For Thursday's class, I would like you to have a concept for your built Environment. Base this on your reflections from Assignments 1 and 2, and the 10 words that you have drawn out from your ideas.

  • You will already have made 3x20 second videos that should help you start thinking about a built form, structure or urban Environment.

  • Your concept can take the form of rough sketches that will help you define the rest of your videos, or a short piece of writing that details your ideas for what the rest of your modelling will roughly look like.

  • In Thursday's class, we can start to think about how your animations will help to support your concepts.

Wednesday, October 8, 2008

Week 10 Lab Task

Since I only got the tasks out for this weeks class a few days ago, I will add them to the tasks for today's lab.

  • Get your blogs up to date! Before the start of Assignment 3!

  • Write 150 words reflecting on the concepts you have developed in your writing for Assignments 1 and 2, as well as the modelling techniques you have discovered.

  • Concentrate on formulating concise language, being sure to use descriptive words that describe the themes and techniques that have been explored, and the relationships created between your modelling development and theoretical concepts.


After you have got your blogs completelyup to date, then you can move on with the tasks for today.

  • From your 150 word reflection (and concepts derived from Assignments 1 and 2), formulate a list of 10 words, that display either an emotive connection with your concepts, or an aspect of the "built" form that can be drawn from your ideas.

  • Post these 10 words to your blog.

  • Before you start on this project, you may want to think about what type of built environment you would like to create. It should have a strong founding in the themes and concepts you have created so far, during this course.

  • Model a visual aspect of three of these words, chosen at random, to a fair level of geometric complexity, with a relationship back to structure, or the built form. This will include texturing your objects. You will be making a video for each of these words, so it doesn't matter which you choose at this stage.

  • Create three 20 second clips in Max, based on the three words you chose to model an aspect of.

  • Do all of this in a single Max file.

  • If you are struggling with your concept ask me, or Daniel for help. If you are really struggling, you can start with the city model as an example, and build your ideas around the city. I believe most of you should be able to avoid this approach, but it may help in giving you a starting point.

  • The city model of Sydney can be found at:
    \\emustore\Resources\samples\benv\BENV2402 Time based Visualization - Harkins\Assignment 3 Resources

Monday, October 6, 2008

Independent Study for Week 10

I hope you enjoyed your Session break, managed to have a good rest and are ready for four to five weeks of intensive work!!!

Assignment 3 is now available in the samples folder for this course at ://emustore/Resources/samples/benv/BENV2402 Time based Visualization - Harkins/Resources/briefs
as well as on 'Courses on the Web' for BENV2402/7143 Time-Based Visualisation.

It has become apparent that a lot of you have fallen behind considerably on keeping your blogs up to date! So for Thursday's lab, please upload all your work form Assignment 1 and 2 to your blogs!

This includes your 50 and 100 words of writing for each Assignment. Images for each Assignment, your short clips from each Assignment, and your final animations from each Assignment. If you are unsure of what was required to be on your blog, look back through the blog posts for this course, as well as the marking schedules for each Assignment.

For Thursday

  • Get your blogs up to date! Before the start of Assignment 3!

  • Write 150 words reflecting on the concepts you have developed in your writing for Assignments 1 and 2, as well as the modelling techniques you have discovered.

  • Concentrate on formulating concise language, being sure to use descriptive words that describe the themes and techniques that have been explored, and the relationships created between your modelling and theoretical concepts.

Thursday, September 25, 2008

Week 9 Lab Task


  • Hand in Assignment 2!

  • A few people have submitted, and I have taken note of who submitted on time.

  • There are a bunch of people who have requested an extension until Friday, and seeing that so many people have not submitted yet, I am extending the deadline for Assignment 2 until Friday 26th, at Midnight.

  • If you have already submitted, you can ignore this, or re-work any part of your submission that you would like to.

Wednesday, September 17, 2008

Exploding Rock Animation

http://vimeo.com/1229709

A tutorial showing how to explode a rock.

"Make a Radio" Tutorial

http://cg-india.com/Tutorials/digitalRadio_3dMax2.html

A short tutorial at making a radio. Showing modelling techniques, similar to the basketball tutorial.

Week 8 Lab Task


  • Get your tutor to read through your concept, and look at the short clips that you have made so far.

  • Continue working on your short animations, and combining your content into one long music video.

  • You may consider throwing together a rough story-board for your final animation, so you have a series of images to work towards. It can be hard conceptualising a whole video in your head.

Wednesday, September 10, 2008

Week 7 Lab Task


  • Use Resolume to create five 20 second animations combining your partners, and your own content together, playing on the idea of abstracting your architectural idea into a cohesive state. You will most probably end up with some fairly frenetic videos, that you can use to colour your final animation.

  • Gather 15 images that relate to your concept of the architectural.

  • Continue rendering out videos from Max to use in your final music video compilation.

  • With your music start experimenting with piecing your videos and images together using the beat of your music for cues for events to happen in your video.

Thursday, September 4, 2008

Week 6 Lab Hexagon Lattice

Here's a more complicated tutorial that makes a easily modifiable hexagonal lattice. The hardest thing about this tutorial is following what he does in the video, but it has some very handy modelling tricks in it.

Hexagonal Lattice

Wednesday, September 3, 2008

Week 6 Studio Task

Change of plans!

The only way to get sound into Resolume is by using an analogue input, or through midi. I thought it was possible to mix within Resolume, but was mistaken. I got a little confused with the program functionality.


So now we are going to use Resolume as a middle-man tool, to create quick edited videos, which we will then edit using a video editing program.

Thursday, August 28, 2008

Independent Study for Week 6


  • Write 100 words about an architectural premise that you pull from your original concept of 'Fence'.

  • Be inventive, and concise in your wording, essentially creating an architectural theoretical position based on the ideas you formulated in assignment 1.

  • Find a song that you would like to use as the basis of your video clip.

  • Bring headphones to class next week so you can hear your music.

Wednesday, August 27, 2008

Week 5 Studio Task


  • Peer Review: Pair up with another student and review their work for Assignment 1.

  • You can find the Assignment 1, Peer review .doc at:
    //emustore/Resources/samples/benv/BENV2402 Time based Visualization - Harkins/Peer Review forms/

  • Submit the Peer Review, with the Reviewers name and student number to:
    //emustore/Submit/BENV2402 Time based Visualization - Harkins/Peer Review 1/

  • Also post the review done on your work to your blog as an image.

  • Install Resolume from the install file at:
    //emustore/Resources/samples/benv/BENV2402 Time based Visualization - Harkins/Resources

  • Use 3D Studio Max to continue making footage for your music video.

  • Group up with one or two other people, and share your media files with each other.

  • Play with resolume, and your videos from the first assignment, using the Resolume manual at:
    http://www.resolume.com/support/manual/index.html#mjpeg

Wednesday, August 20, 2008

Independent Study for Week 5


  • Assignment 1 Due Monday 25th August at Midnight!


Hand in Requirements

  • BLOG

  • 50 WORDS HIGHLIGHTING YOUR THEORETICAL STANPOINT ON A THEME RELATING TO ‘FENCE’

  • 15 IMAGES SUPPORTING YOUR VIEW OF ‘FENCE’

  • 7 VIDEOS OF HIGHLIGHTING MAX SKILLS, AND ELEMENTS OF ‘FENCE;

  • 1 STORY BOARD SHOWING A ROUGH OUTLINE OF THE PROGRESSION OF YOUR FINAL VIDEO

  • 1 EDITED VIDEO COMBINING YOUR GATHERED MEDIA INTO A SINGLE ‘MOVIE’ of 60 seconds in length


Next Week

  • Check back here over the next couple of days so you can see what is required for next week's class. The beginning of Assignment 2!

Week 4 Studio Task


  • Work on your blogs, making sure they are up to date with all of the required content!

  • Get your tutor (either me or Daniel) to make sue that your blog is linked into the course blog, so that your wok can be marked.

  • If you haven't finished your task from last week (creating test videos using video editing software, do that today!

  • Be sure to get either Daniel or I to look through you blog, giving feedback on where we think your work may be improved.

  • Refine video editing techniques that you have practiced, so you can make a smooth video for your first assignment

Friday, August 15, 2008

Independent Study for Week 4


    Since there has been an extension on Assignment 1 to 9am Monday 25th August, I would like you to:

  • Experiment with video editing software over the next week.

  • Find a short clip from the net (eg: from Youtube), that displays a technique or atmosphere that you would like to convey in your own video.

  • Using your storyboard as a basis, tie your created clips together, to start defining a narrative to convey your concept of 'Fence'.

  • Make a few test videos, using video editing techniques.

Week 3 Studio Task


  • Continue to make videos, and gather images relating to your concept, using Max.

  • Test more of the tools and modifiers available to you in Max.

  • Explore the tools available to you in video editing software like Sony Vegas, Adobe Premiere Pro, or Final Cut for Mac users.

  • Using video editing techniques, experiment with your created videos from 3Ds Max.

  • There is a trial version of Sony Vegas in the samples folder (\\emustore\Resources\samples\benv\BENV2402 Time based Visualization - Harkins\Resources on emustore

Aversis

Here's a link to a very handy site with tutorials, examples, and all things realated to 3D Studio Max and visualisation.

www.aversis.be

Independent Study for Week 3


  • Draw a story board for your animation for Assignment 1.

  • Scan it in and post it on your blog.

  • Create 5 videos between 10-15 seconds long, exploring further the ideas of ‘Fence’.

  • Upload to Youtube, and post to your blog.

Wednesday, August 13, 2008

Week 2 Studio Task


  • Experiment animating materials with the 15 images you have gathered relating to your concept of 'Fence'.

  • Test a minimum of 3 Modifiers on objects that you have created from the 'Create' tab.

  • Make sure to keep all of the videos that you make, even if you think they are no good. They can be used for source material in the video editing process.

Sunday, August 10, 2008

Independent Study for Week 2


  • Create a blog for the course using blogger

  • Name the blog:

    yournameBENV2402.blogspot.com

    Or

    yournameBENV7143.blogspot.com

  • Write 50 words which pull out a theoretical context relating to ‘Fence’.

  • Gather a minimum of 15 images relating to your text

  • Create 2 short (no longer than 10 second animations).

  • Post everything to your blog

Wednesday, August 6, 2008

Week 1 Tutorial Task

To be completed during Lab

  • Complete simple tutorials from the link on the BENV2402/7143 Time-Based Visualisation 'Courses on the Web' page.

  • Explore the 'Create', 'Modify', and 'Modifier' tools in Max.

  • Explore the 'Animation' features, using the 'Auto Key' tool.

Tuesday, August 5, 2008

Welcome to Time-Based Visualisation

This is the Course Blog for Time based visualisation. Use the links on the side to navigate to students blogs within the course.

This elective will align process based design techniques with time based 3D digital environments. It extends digital visualisation skills by introducing sequencing and storyboards to digital environments.